AI Insights · Timothy · July 2022
Top 5 Otome Games Performance on Android in the US in Q2 2022
Discover the performance trends of the top 5 Otome games on the Android platform in the United States during the second quarter of 2022, based on data from Sensor Tower.
The second quarter of 2022 saw interesting trends in the performance of the top 5 Otome games on the Android platform in the United States. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Ensemble Stars Music from Eureka Creation Limited showed a promising start following its release on June 12, 2022. Weekly revenue peaked at approximately $40.8K in the week of June 20, before settling at $33.4K by the end of the month. Weekly downloads started strong at 30.8K in the week of June 13, but gradually declined to 15.7K by the end of June. The game maintained a relatively steady number of weekly active users, starting at 27.8K and peaking at 29.7K in the week of June 20.
Obey Me! Anime Otome Sim Game by NTT SOLMARE CORPORATION displayed notable fluctuations in weekly revenue, starting at $59K at the end of March and reaching a high of $115.7K in the week of June 13. Weekly downloads saw a consistent performance, peaking at 4.9K in the last week of June. The game’s weekly active users remained stable, starting at 50.9K and ending with a slight increase to 47.1K by the end of Q2.
Love 365: Find Your Story from Voltage, Inc. experienced a relatively stable quarter. Weekly revenue hovered around $5K to $7K, with a peak of $7.5K in the week of May 23. Weekly downloads remained steady, fluctuating between 1.5K and 2.6K. The game’s weekly active users showed a minor increase from 2.9K at the beginning of the quarter to 2.9K by the end of June.
Dangerous Fellows: Otome Dating by StoryTaco.inc had a modest performance with weekly revenue reaching a high of $889 in mid-June. Weekly downloads were consistent, ranging from 1.5K to 3.1K throughout the quarter. The game maintained a steady number of weekly active users, starting at 6K and ending at a similar level by the end of June.
IkemenSengoku Otome Anime Game from CYBIRD saw a decline in weekly revenue from $12.9K at the end of March to $8.8K by the end of June. Weekly downloads remained relatively stable, peaking at 3.2K in the last week of May. The game’s weekly active users showed a recovery, increasing from 6.3K at the start of the quarter to 6.6K by the end of June.
These insights have been sourced from Sensor Tower, where more detailed data and analysis are available.